In this guide we will be trying our very best to set you up for success in
Warrior

Availeble races: Human, Dwarf, Night elf, Gnome, Orc, Undead, Tauren, Troll.
Warriors are a phenomenal class to play throughout all aspects of group PvP and group PvE. Key emphasis on the word group – they struggle when solo and they struggle when they’re under geared. Pre 60 the warrior life is rough to say the least – they have the highest gear dependence in the game, lack sustain, you have low mobility and these factors make warrior easily the slowest class to level in classic, especially in a fresh realm environment where you can’t funnel gear or gold from a main; however the investment is worth, it if you can do it one of the coolest aspects of warriors that all three specializations are viable in PvE – protection Warriors were hands-down the de-facto tanks and anything past MC will almost certainly feature a warrior as the main tank, Fury Warriors are a tier 1 DPS and scale fantastically well especially moving into AQ and Naxx; arms warriors while often weak when solo or when under geared are unstoppable on battlegrounds and out in the open world when supported by dispels and heals. Overall warrior is a great class to play in classic, a lot of people think this was the era of the Warriors, they’re one of the most populated classes. If you’re looking for a challenge, if you’re looking for that that real hardcore leveling experience to prove that you’re a beast – play warrior.
Priest

Availeble races: Human, Dwarf, Night elf, Undead, Troll.
At level 60 priests were generally expected to heal in dungeons and raids but were overall the most versatile healers in the game. They have strong single target heals, decent healing over time spells, below average raid healing but also brought powerful shields to the table that could absorb damage. Priests usually topped the healing meters in a raid environment and many people consider them the premier choice as far as healers go in
Mage

Availeble races: Human, Gnome, Undead, Troll.
Mages were one of the most unique inspired classes in
Hunter

Availeble races: Dwarf, Night elf, Orc, Tauren, Troll.
Hunters are a super fun class to play in classic wow, excelling primarily in PvP and solo PvE content. While they are easy to play competently, they are very difficult to master, sporting one of the highest skill ceilings in the game. This is due to how many moving pieces they have to manage such as an eight-yard dead zone pet positioning, whether to use the clipped or full version of their damage rotation cycle, all the while weaving their character’s movement and abilities between cooldowns and their auto shot timer. When it comes to leveling hunters are second to none – their high damage pets, low gear dependence and high mobility early on via Aspect of the Cheetah and Beastial Swiftness grant them virtually limitless uptime and the ability to solo hard group quests with ease – you don’t die a lot and you don’t buy a lot as a hunter so it’s pretty easy to save up the hundred gold you need for your mount at level 40 and when you hit 60 you have access to the best gold farming method in the game. Prior to Dire Maul being released this comes in the form of Princess runs in Maraudon. If you are hyper efficient you can run up to five an hour and quickly farm up that 1k gold you need for your epic mount. While hunters are mandatory in a raid environment for their tranq shot and kiting potential, out of all the pure dps classes they generally output the least damage, falling behind warlocks, warriors, mages, and rogues, however don’t fret – the Hunter play style is smooth, super flavorful and a blast to play! The class offers a whole other dimension to the game with the different pets you can tame and the variety of unique abilities they have. Hunters are awesome in PvP, they’re great duelers, the great out in the open world and they are monsters in battleground being almost impossible to run away from. As a damage dealer with huge range and a lot of control options on the table such as traps, Scatter Shot, Intimidation stun and Wind Clip you are often the choice defender for the flag and Warsong Gulch premades.
Rogue

Availeble races: Human, Dwarf, Night elf, Gnome, Orc, Undead, Troll.
World of roguecraft was the meme of the era and rogues were undoubtedly one of the strongest classes in
Druid

Availeble races: Night elf, Tauren.
Druids are possibly the most underrated class in
Warlock

Availeble races: Human, Gnome, Orc, Undead.
Warlocks are another underrepresented, underestimated class but don’t be fooled – in
Paladin

Availeble races: Human, Dwarf.
Paladin’s were an Alliance only class in
Shaman

Availeble races: Orc, Tauren, Troll.
Shamans were horde only in classic and in many people’s minds were the most desired healers in a horde raid. They weren’t very man efficient, they weren’t likely to top the meters until later in the game but totems, especially Windfury were a must have. It wasn’t uncommon for a horde raid to run five, six or more resto shamans so that every melee has access to windfury 90% of the time. As a shaman you will be spamming different ranks of chain heal with the occasional healing wave if people are spread out, but a party healing barely existed in classic and shamans were unique in that they had the really only real form of it with Chain Heal. Shaman is also the only class that can formulate a spec that’s good enough to heal in PvE while also having very serious offensive capabilities in PvP – the 30/0/21 elemental/resto hybrid spec was popular with people who liked to heal in raids but didn’t want to be a helpless healer out in the world. Shamans are pretty much middle-of-the-pack levellers, not terrible but not great either. The key to leveling them is mana efficiency, regardless if you are leveling enhance or elemental or resto your general plan is to front-load your spell damage then finish off mobs with melee while you regen mana obeying that five-second rule. Shamans gain mobility increase in the form of Ghost Wolf at level 20 which gives them a nice increase to their leveling speed as well and also helps them escape an untimely death from bad pulls. One downside is that they had a lack of powerful on-demand cooldowns unlike paladin so it was pretty difficult to solo hard quests. Overall a very fun class to play, playing them enhance with the two-hander is kind of the dream getting all those Windfury procs but it can also be very boring but I think you’ll have a great time if you choose shaman.



