Covenants are a key novelty that we will meet in the new expansion of World of Warcraft: Shadowlands. These are four factions radically different from each other, which rule the key locations of the Shadowlands and are located in special sanctuaries (in fact, these are reworked class halls). Upon reaching level 60, players will have to choose one of the covenants and join it, improving the relationship with the chosen covenant, the player will unlock new abilities, various passive bonuses, transmog items, access to the faction mount and interesting story campaigns. Each covenant gives several abilities to the player, both common to those who choose a faction, as well as class ones. You can use our Shadowlands leveling service and we will level up your character as quickly as possible in the upcoming expansion.
To get passive bonuses, the player will need to connect the character’s soul with the covenant medium. Leveling reputation with it, players will be able to unlock additional bonuses presented in the form of a talent tree, to study them, you will need guides and the strength of Anima. We have already encountered a similar system in the class stronghold and in the BFA on the ship.
Many players felt that some abilities of several classes are too powerful and they give a huge advantage, and in some cases even imbalance (for example, in the arena or battlegrounds). At the moment, the covenant’s abilities can only be used in the territories of the Shadowlands, and as soon as the player leaves them, these abilities are simply blocked, we hope that this system of covenant skills will be preserved on the Shadowlands release.
All four covenants are located in four different locations of Shadowlands and each has its own sanctuary (instead of a common capital). Players gain access to the appropriate sanctuary after selecting a covenant. They contain various NPCs, vendors, trainers, characters who issue quests, a command table and many other objects that are needed in an everyday game. In general, the sanctuaries resemble a cross between the class halls from Legion and the garrisons from Draenor, because you will have to restore some objects gradually and it is the sanctuary that will be the main place of stay in the peaceful zone. Boosting coventants will consist of several areas, construsting buildings and leveling reputations with different NPC. You can buy Shadowlands reputation boost as soon as the expansion goes live on the main servers.
Here is a list of what will be in each sanctuary, regardless of covenant:
- Transport Network
- Anima Divertor
- Adventure Upgrades
And there will also be objects unique to each covenant: the Abomination Factory, the New Court, the Path of Ascension, and the Spirit Grove.
Many are concerned about the issue of changing covenant. There will be such an opportunity, but changing the covenant in Shadowlands will not be easy, very difficult, so think carefully about your choice. We were hinted that the change of covenant would be similar to the change of the Aldor and Scryer faction in the first expansion The Burning Crusade at the current time, who did that remembers how long it was. So, if you want to go through story campaigns and get rewards from other covenants, then the developers themselves advise leveling additional characters for this and now is the time. But all rewards are available for use only while your character is in the covenant, leaving the covenant access to all bonuses will be closed, so you will not be able to use bonuses (for example, transmog sets) through alts. Most likely there will be achievements on leveling all covenants, so we will add the Shadowlands Covenant Boost service so that you can get these achievements without wasting time on alts.
Bastion and Covenant Kyrian
The Bastion is the home of the noble Kyrian, a shining land in which no soul has come for a long time and the news of the arrival of living mortals from the world of Azeroth amazed the local inhabitants. But not everything is so good in the Bastion and it is worth digging deeper, as it becomes clear that things are not going very well in the sparkling lands of the Bastion. Kyrian anima, the essence generated by souls – a source of energy for their eternal service – is on the verge of complete exhaustion. The players will have to help them, so that the Kyrian heed the warnings about Sylvanas plans. After passing the test and proving that the heroes are worthy of becoming challengers, players will receive their own wings of Kyrian, which can be upgraded (the wings become part of the transmog set).
By joining the Covenant of Kyrian, players will receive two unique abilities. The first is a class ability that can be used in battle:
- Death Knight. Shackle the Unworthy: Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (175% of Attack Power) Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, Rune spending attacks reduce its cooldown by 4 sec.
- Demon Hunter. Elysian Decree: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal (120% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
- Druid. Kindred Spirits: Form a bond with an ally. Every 1 min, you may empower the bond for 10 sec, granting you an effect based on your partner’s role, and granting them an effect based on your role. Guardian – Kindred Protection Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health.
Restoration – Kindred Focus Focus on your bonded partner, replicating 50% of all healing you deal onto them.
Balance/Feral – Kindred Empowerment Energize your bonded partner, granting them 1 primary stat for every 50 damage you deal.
- Hunter. Resonating Arrow: Fire a resonating arrow to the target location and fills the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them.
Mage. Radiant Spark: Conjure a radiant spark that causes 75% of Spell power Arcane damage instantly and additional 29.6% of Spell power damage over 8 sec.The target takes 10% increased damage from your direct damage spells, stacking each time they are struck.
Monk. Weapons of Order: For the next 30 sec, your Mastery is increased by 15%. Additionally, Windwalkers’ Rising Sun Kick cooldown is reset instantly, and your Rising Sun Kick reduces the cost of your Chi abilities by 1 for 5 sec. Brewmasters’ Keg Smash cooldown is reset, and enemies hit by Keg Smash take 5% increased damage from you, stacking up to 5 times. Mistweavers’ Essence Font cooldown is reset instantly and heals nearby allies for (240% of Spell power) on channel start and end.
- Paladin. Divine Toll: Instantly cast Holy Shock, Avenger’s Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization).
- Priest. Ascended Blast: Blasts the enemy with pure Anima, causing (250% of Spell power) Arcane damage and healing a nearby ally for 100% of the damage done. Grants 5 stack of Boon of the Ascended. Generates 12 Insanity.
- Rogue. Echoing Reprimand: Deal (60% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points.
- Shaman. Vesper Totem: Summon a totem at the target location for 30 seconds. Your next 3 damage spells or abilities will cause the totem to radiate (50% of Spell power + 50% of Attack power) Arcane damage to up to 6 enemies near the totem and your next 3 healing spells will heal up to 6 allies near the totem for (100% of Spell power + 100% of Attack power) health. Casting this ability again while the totem is active will relocate the totem.
- Warlock. Scouring Tithe: Deal (100% of Spell power) Arcane damage instantly and (144% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe’s cooldown is refreshed.
- Warrior. Spear of Bastion: Throw a Kyrian spear at the target location, dealing (200% of Attack power) Arcane damage instantly, dealing additional (216% of Attack power) damage over 4 sec, and generating Rage. Enemies hit are tethered to Spear of Bastion’s location for the duration.
And with the help of the second (general) ability, the player will be able to call the steward.
- Summon Steward. Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects. Your Steward additionally offers access to a selection of useful amenities, each once per day.
Ardenweald and the Covenant of the Night Fae
Ardenweald is an enchanted mystical forest, which is a dark reflection of an Emerald Dream, it is inhabited by the spirits of nature, whose stay in the living worlds has come to an end. In Ardenweald, the Night Fae helps take care of the natural spirits that extract the Anima from mortal souls and pour it into the dormant spirits in order to prepare them for rebirth in the living world. When you get to Ardenweald, you will be charmed by the local landscape, which, as it were, hints that everything will be calm and beautiful in this covenant. But it isn’t, the players are immediately faced with the consequences of the lack of Anima: the local people are starving, and the grove is becoming scarcer and dying. Locals flee from dying areas in a panic and the players’ task is to help them.
The Covenant of the Night Fae will also give two unique abilities. The first is a class ability that can be used in battle:
- Death Knight. Death’s Due: (Replaces Death and Decay) Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. Enemies deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength.
While you remain within the area, your Necrotic Strike and Heart Strike will hit additional targets. Scourge Strike and Clawing Shadows will hit all enemies near the target.
- Demon Hunter. The Hunt: Charge to an enemy, inflicting (250% of Attack power) Nature damage and rooting them in place for 3 sec. The target is marked for 1 min, increasing your Fury from Demon’s Bites against them by 50%. You may reactivate The Hunt every 30 sec to teleport behind the marked target, ignoring line of sight.
- Druid. Convoke the Spirits: Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, and Rake and Thrash on appropriate nearby targets, favoring your current shapeshift form.
- Hunter. Wild Spirits: Summon a Wild Spirit at the target location that applies Wild Mark to all enemy targets below it for 15 sec. While the Wild Spirit is active, each ability you use against a target affected by the Wild Mark calls forth a spirit beast to strike your target for (45% of Attack power) Arcane damage.
- Mage. Shifting Power: Draw power from the ground beneath, dealing [(60% of Spell power) * 6 / 1.5] Nature damage over 6 sec to enemies within 15 yds. While channeling, your Mage ability cooldowns are reduced by (– 3000 / 1000) sec every 1.5 sec.
- Monk. Faeline Stomp: Strike the ground fiercely to expose a faeline for 30 sec, dealing (60% of Attack power) Nature damage. Brewmaster: and igniting enemies with Breath of Fire. Misteweaver: and healing allies with an Essence Font bolt. Windwalker: and ripping Chi and Energy Spheres out of enemies .Your abilities have a 10% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
- Paladin. Blessing of the Seasons: Blessing of Autumn: Bless your nearby party members for 1 min, causing their cooldowns to recover 15% faster. Blessing of Seasons: Turns to Winter after use. Blessing of Spring: Bless your nearby party members for 1 min, increasing their healing done and healing received by 10%. Blessing of Seasons: Turns to Summer after use. Blessing of Winter: Bless your nearby party members for 1 min. Their attacks will reduce enemies’ movement speed by 20% and their attack speed by 10% for 6 sec. Blessing of Seasons: Turns to Spring after use. Blessing of Summer: Bless your nearby party members for 1 min, causing their attacks to have a high chance to deal (25% of Spell power) Holy damage. Blessing of the Seasons: Turns to Autumn after use.
- Priest. Fae Blessings: Surround yourself with helpful sprites, causing your next 10 spell casts to aid your target depending on your chosen spell. Discipline : Shadow Mend, Mind Blast: Reduces an ally’s damage taken by 10% for 15 sec. Power Word: Shield: Invigorate your target with 2% mana or 20% resource. Power Word: Radiance: Reduces the cooldowns of one major ability for all targets by 3 sec Holy : Flash Heal, Heal: Reduces damage taken by 10% for 15 sec. Power World: Shield: Invigorates target with 2% mana or 20% resource. Prayer of Healing: Reduces the cooldowns of one of their major abilities by 3 sec .Shadow – Shadow Mend, Mind Blast: Reduces an ally’s damage taken by 10% for 15 sec. Power Word: Shield: Invigorates your target with 2% mana or 20% resource. Void Bolt: Reduces the cooldowns of up to 5 allies’ major abilities by 3 sec
- Rogue. Finishing move that poisons a weakened foe’s blood, dealing (12.53% of Attack power) Nature damage over 1 min. Can only be used on targets under 35% health. Sepsis generates 5 Combo Points and 25 Energy over 5 sec if it does not last its full duration.
- Shaman. Fae Transfusion: Transfer the life force of up to 4 enemies in the targeted area, dealing [(50% of Spell power + 50% of Attack power) *3 / 0.5] Nature damage to each enemy over 3 sec. Pressing Fae Transfusion again within 20 sec will release 25% of all damage from Fae Transfusion, healing up to 8 allies near yourself.
- Warlock. Soul Rot: Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer (100% of Spell power) Nature damage over 8 sec. Drain Life will also be cast on any enemy affected by your Soul Rot. Consumes 20% of maximum health when cast.
- Warrior. Ancient Aftershock: Slam the ground with your weapon, releasing a shockwave dealing (220% of Attack power) Nature damage and stunning up to 5 enemies for 1.5 sec. Enemies struck take (42% of Attack power) Nature damage every 2 sec for 12 sec and transfer it to you as 6 Rage.
And the second ability allows you to turn into the spirit of the beast (so far only a form of the fox is available), with the help of which the movement speed increases.
- Soulshape. Turn into a [Shape], increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds. forward. Lasts 12 seconds, or indefinitely while in a rest area.
Instant cast, 1.5 min cooldown.
Revendreth and Covenant Venthyr
Revendreth is a gloomy kingdom in which the intrigues and secrets of the courtyard, in which players will have to plunge, are common. Despite the fact that the heroes of Azeroth are not involved in these events and, being not local residents, have much less power than them, they will have to rake up the local mess and suppress the uprising with the subsequent drought of Anima. But palace intrigues are not the worst thing that you have to face, you need to be very much prudent not to fall into the clutches of the local creatures that have a sharp hearing and equally sharp fangs, which they will certainly want to stick into your body.
Once in Revendreth, the soul receives a tombstone on which the name and all the sins that it committed during her lifetime are carved. The purpose of the soul is to hide a stone from everyone and try to atone for their sins while in Revendreth. Those who have achieved redemption are offered a choice: return to Oribas and go to another afterlife of their choice or stay in Revendreth and become a Venthyr. Those who do not want redemption are sent to the Maw.
Revendreth itself consists of seven different quarters, each of which is governed by a reaper – a powerful Venthyr who is chosen from among those who from the very moment of creation of this place support local traditions and push souls onto the path of atonement for sins. But now only 4 harvesters are left alive: the harvester of anger – Stoneborn, the harvester of desire – the Countess, the harvester of horror – Fearstalker and the harvester of envy – Seneschal.
After the player joins the Covenant of Venthyr, he will also receive two unique abilities, one of which is a class ability that can be used in battle:
- Death Knight. Swarming Mist: A heavy mist surrounds you for 8 sec, increasing your chance to Dodge by 10%. Deals (20% of Attack Power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum amount of 15 Runic Power.
- Demon Hunter. Sinful Brand: Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds by 30% and inflicting (400% of Attack power) Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies.
- Druid. Ravenous Frenzy: For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% of your health per stack, stunning you for 1 sec, and then ending.
- Hunter. Flayed Shot: Fire a shot at your enemy, causing them to bleed for (250% of Attack power) Shadow damage over 20 seconds. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer’s Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.
- Mage. Mirrors of Torment: Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict (75% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict 198% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
- Monk. Fallen Order: Opens a mirror for 24 seconds, summoning reflection of your order’s fallen Ox, Crane, and Tiger adepts every 1 to 6 seconds. Fallen Monks that have mastered the [Ox] [Crane] [Tiger] Style will also [attack your enemies with Breath of Fire] [heal with Enveloping Mist] [assault with Fists of Fury] and assist for an additional 2 sec.
- Paladin. Ashen Hallow: Hallow the target area for 30 sec. Every 2 sec, an enemy in the area suffers (150% of Spell power) Shadow damage, and an ally in the area is healed for (160% of Spell power). Within the Hallow, you may use Hammer of Wrath on any target.
- Priest. Mindgames:Assault an enemy’s mind, dealing (200% of Spell power) Shadow damage and briefly reversing their perception of reality. For a 5 sec , the next [(Spell power * 400 / 100) * (1 + Versatility)] damage they deal will heal their target, and the next [(Spell power * 400 / 100) * (1 + Versatility)] healing they do will damage their target. Generates up to 40 Insanity. Reversed damage and healing generate up to 40 Insanity (Shadow) / restores up to 4% mana (Disc/Holy).
- Rogue. Slaughter: Slaughter the target, causing (95.472% of Attack power) Physical damage. The target’s anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals 15% of healing done to the target. This also awards 2 combo points.
- Shaman. Chain Harvest: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (45% of Spell power) Shadow damage to up to 5 enemies and restores (120% of Spell power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
- Warlock. Impending Catastrophe: Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100% of Spell power) Shadow damage to enemies within their path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues and dealing (261% of Spell power) Shadow damage over 12 sec to all nearby enemies.
- Warrior. Condemn: (Replaces Execute) Condemn a foe to suffer for their sins, causing up to [2.0 * (92.2% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [(1 * Attack power) * 2.0 * (1 + Versatility)] damage they would deal to you. If your foe survives, 20% of the Rage spent is refunded. Condemn deals Shadow damage, can be used on enemies who are above 80% health or below 20% health, and weakens the target preventing some of the damage they would deal to you.
Abilities which are still in development for classes.
- Door of Shadows. Wend through the shadows, appearing at the targeted location.
Maldraxxus and the Necrolord Covenant
Maldraxxus is a world of eternal war where the one who is stronger is right, the place where the art of necromancy originated. This covenant differs from others in that Necrolords are who are called to repel the attacks of the invaders and protect the peace of hundreds of worlds of Shadowlands. The power of Maldraxxus is felt from the first minutes of being in this location, this is the only covenant who seems ready to solve all his problems itself and they do not need help. But there is still no way to do without the hero of Azeroth, because he is spelled out in a prophecy that says: “A mortal soul will come and save Maldraxxus from destruction.”
Indeed, the players have to rescue the runeblade of Primos from the stone, slightly improve it it and strengthen it with the runes of each of the local houses. With a reinforced blade, you can open the door inside the giant citadel, and those who own the citadel manage all the houses of Maldraxxus. There is now a fierce war between the Maldraxxus houses for this – a war for power. Going to Maldraxxus, we have to find out why the warriors of this covenant attacked the Bastion, because they should, on the contrary, protect it.
As in the previous three covenants, the player will receive two unique abilities, one of which is a class ability that can be used in battle:
- Death Knight. Abomination Limb: Sprout an additional limb for 12 sec. Every 2 sec, it deals (45% of Attack power) Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
- Demon Hunter. Fodder to the Flame: Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy.
- Druid. Adaptive Swarm: Command a swarm that heals (240% of Spell power) or deals (150% of Spell power) Shadow damage over 12 sec to a target and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, travels to a new target within 25 yards, alternating between friend and foe up to 3 times.
- Hunter. Death Chakram: Throw a deadly chakram at your current target which will rapidly deal (50% of Attack power) Shadow damage up to 7 times. Each time the chakram damages a different target, its damage is increased by 15% and you generate 3 Focus.
- Mage. Deathborne: Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%.
- Monk. Bonedust Brew: Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 15% chance to affect the target a second time at 25% effectiveness as Shadow damage or healing. Mistweaver: Gust of Mists heals targets with your Bonedust Brew active for an additional (33.75% of Attack power).
Brewmaster: Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 sec. when striking enemies with your Bonedust Brew active. Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active.
- Paladin. Vanquisher’s Hammer: Throws a hammer at your target dealing (80% of Spell power) Shadow damage, and empowering your next —
Retribution: Templar’s Verdict to automatically trigger Divine Storm. Holy: Word of Glory to automatically trigger Light of Dawn. Protection: Word of Glory to automatically trigger Shield of the Righteous.
- Priest. Unholy Nova: An explosion of dark energy heals allies within 15 yards for (150% of Spell power) and infects nearby enemies with Unholy Transfusion. Unholy Transfusion deals (200% of Spell power) Shadow damage over 15 sec . Allies who damage this target receive healing for (20% of Spell power).
- Rogue. Serrated Bone Spike: Embed a bone spike in the target, dealing (60% of Attack power) Physical damage every 5 sec until they die. Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike.
- Shaman. Primordial Wave: Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or
Restoration (heal an ally for (65% of Spell power + 65% of Attack power) and apply Riptide to them); Elemental , Enhancement , Initial (heal an ally for (65% of Spell power + 65% of Attack power). Your next Elemental (Lava Burst), Enhancement (Lightning Bolt), Restoration , Initial (Healing Wave) will also hit all targets affected by your Elemental (Flame Shock), Enhancement, Restoration , Initial (Riptide).
- Warlock. Decimating Bolt: Hurl a bolt of shadow magic at your target, dealing [4 * (50% of Spell power)] Shadow damage and increasing the damage of your next Incinerates, Drain Souls, or Shadow Bolts by 200% . Decimation Bolt’s damage, and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target’s health decreases.
- Warrior. Conqueror’s Banner: Brandish the banner of the Necrolords for 2 min, increasing your movement speed by 10% and causing Mortal Strike (Arms), Raging Blow (Fury), and Shield Slam (Protection) to grant you Glory. Killing an enemy grants 2 stacks of Glory. Reactivating this ability plants the banner in the ground, granting 20% maximum health and 50% attack speed to you and 4 allies within 15 yards of the banner. Lasts 2 sec per Glory, up to 30 sec.
And the second ability is also useful to you in battle.
- Fleshcraft. Form a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield.
Which covenant is the best?
We want to make a comparison of covenants and determine which covenant is best suited to a particular class. Each player must decide which covenant to enter for the sake of abilities, but we also advise you to think about which covenant will suit you from a visual and thematic point of view. And don’t forget about the great transmog items and mounts.
Our journey through the Shadowlands will begin in the Bastion, this place is governed by the Kyrian Council and is the place of spires and crystal clear skies. Those who have lived a life of service go to the Bastion to take on the most difficult responsibility – to carry souls to the Shadowlands. But who in the world of Azeroth spends his life in the service in the name of good and light? Of course, priests and paladins, for the most part they believe in the light and try to follow the righteous path. Once in the Bastion, you gain harmony of spirit from a combination of eye-pleasing colors and pacifying music. The bells that are heard everywhere are one of the most important attributes of the bastion, and through them the cleansing of the soul takes place. Everyone who likes cleanliness and light will find it pleasant to be in the Kyrian Covenant.
Further, where we will go after Bastion is Maldraxxus. And no matter how paradoxical it may sound, but at the moment the Necrolord covenant is the liveliest of all, although it consists of only corpses. Why? – you might ask. Yes, because it has a special power and army, and power in the current realities of Shadowlands is the main indicator. While other covenants complain about their fate and fall apart, Maldraxxus is waging an internal war for power. The most elite troops of the Shadowlands are gathered here, they are called upon to maintain peace of the whole world, and for some reason and incomprehensible circumstances even reflected the invasion of light and the abyss. The Necrolord Covenant is perfect for the Death Knights, Warriors, and Warlocks. There is no place there for weak and nice characters.
The next place that will bring us will be Ardenweald. The world of butterflies and fairies, foxes and unicorns, and indeed what living creatures you will not find in this beautiful forest. The main role of the Covenant of the Night Fae is to take the spirits of nature and regenerate them as seeds, for further return to the world of the living. When you get to Ardenweald, you immediately realize that this is an ideal refuge for druids, shamans, hunters, monks and everyone connected with nature, because this is the kingdom of life among the Shadowlands.
Well, the final location was Revendreth – a kingdom with Gothic spires and dark palace secrets. Not a single soul would like to be here, for the souls sent here by the Arbiter are usually very proud and are not suitable for serving in the three previous covenants. Here they are trying to atone for their sins committed during life in order to get a second chance for redistribution. And if the atonement is not received, then the soul will go to the Maw, escape from which it is almost impossible. Covenant Venthyr is very gloomy, there are creatures similar to vampires, the atmosphere is very bloody and will appeal to Rogues and Demon Hunters, it is also suitable for a death knight specializing in blood.
In general, before the final choice of a covenant, you will get enough information to get into the atmosphere of all four covenants and choose the one that you prefer.
What other covenant boosts can be bought in Shadowlands – we do not know yet, but we are sure that we will be able to help you with any difficulties. You can look at all the services of Shadowlands boost in the corresponding section or, if you cannot find the right one, contact our manager.