This guide to
Short answer
Every class can do its job in Forever. These are our picks before launch, not rules.
- Easiest to level alone: Hunter.
- Dungeons: every role has options. Warrior and Paladin tank, Priest, Druid and Shaman heal, Hunter and Mage stand out for damage.
- Raids: Warrior and Paladin tank, Priest, Druid and Shaman heal. For damage our pick is Warrior, with Hunter, Mage and Warlock next.
- Open world PvP: our pick is Rogue.
- Battlegrounds: Priest, Druid and Shaman heal. For damage we like Mage, Rogue and Warlock, or a Warrior with a healer behind him.
- Not sure which role you want: Druid can do all of them.
Contents
What changed for every class
- No new class. Forever keeps the nine from Classic and changes what is inside the talent trees: of 467 talents, 113 are new and 277 are rewritten.
- Six new race and class combinations: Human Hunter, Gnome Priest, Dwarf Shaman, Orc Mage, Troll Warlock, Undead Paladin. The Skyborne race needs a paid upgrade.
- Group buffs last an hour, and several that used to cost talent points are now trained.
- World buffs do not work inside raids.
- Dual spec opens at level 40.
- The first raids open on 9 December: Barrow Deeps for 10 players, Hyjal Summit for 20, Onyxia's Lair for 40.
All nine WoW Forever classes compared
| Class | Leveling | Dungeons | Raids | Open world PvP | Battlegrounds |
|---|---|---|---|---|---|
| Druid | 7 | 7 | 6 | 7 | 9 |
| Hunter | 10 | 9 | 8 | 8 | 7 |
| Mage | 7 | 9 | 8 | 8 | 8 |
| Paladin | 7 | 8 | 8 | 6 | 6 |
| Priest | 5 | 9 | 7 | 9 | 9 |
| Rogue | 4 | 6 | 6 | 10 | 8 |
| Shaman | 6 | 8 | 7 | 7 | 8 |
| Warlock | 7 | 8 | 8 | 7 | 8 |
| Warrior | 3 | 9 | 10 | 3 | 7 |
Ratings are out of 10 and are our own call. We started from level-60 damage simulations and the talent trees, then adjusted for what the numbers miss: area damage, group utility and gear.
Druid
Verdict: one character for every role, and one of the hardest to pin down in PvP.

| Races | Alliance: Night Elf, Skyborne. Horde: Tauren, Skyborne |
| Roles | Tank (Feral, |
| Armor | Leather |
| Resource | Mana, Rage in Bear Form, Energy in Cat Form |
| Movement | Cat Form from level 20; the |
| Buttons at 60 | 49 |
Druid levels at a good pace once it has its forms. Until level 20 you are a caster with a bear form. Cat Form at 20 is where the pace picks up, and Travel Form at 30 shortens every run between quests. You also heal yourself: when a pull goes wrong, drop out of form, heal, and shift back.
Pro tip
Shifting into any form breaks roots and slows. If something snares you while you run, shift again instead of waiting it out.
In PvE
Restoration is the Druid's strongest role: heals over time,
Your group gets
In PvP
You have fewer stuns and interrupts than a Rogue, Warrior or Mage. What you have is escape: shifting breaks Polymorph, roots and slows, your forms cannot be disarmed, and you heal yourself between fights. In battlegrounds that makes Druid the natural flag carrier.
Balance
The ranged caster. Moonkin Form arrives at level 40 and gives your party 3% critical strike chance. Near the bottom of the level-60 damage simulations for now.
Feral
Two jobs in one tree. Cat Form is melee damage from stealth with combo points. Blizzard removed Tiger's Fury on 1 October and added
Restoration
The healer, built on heals over time. Swiftmend (talent) no longer uses up the heal it works from.
Where players disagree
Simulations put Druid damage in the middle and at the bottom. Players who main the class point at what a simulation does not count: a resurrection in combat, Innervate and a party-wide critical strike aura on one character.
Pros
- Every role on one character
- Heals itself and escapes roots and slows
- Faster travel from level 20, and again from 30
Cons
- Damage specs sit low in the level-60 simulations
- Few stuns and interrupts
- 49 buttons at level 60, the most of any class
Our ratings out of 10: leveling 7, dungeons 7, raids 6, open world PvP 7, battlegrounds 9.
Hunter
Verdict: the easiest class to level, and strong ranged damage for any group.

| Races | Alliance: Human (new), Dwarf, Night Elf, Skyborne. Horde: Orc, Tauren, Troll, Skyborne |
| Roles | Ranged damage (Beast Mastery, Marksmanship), melee damage (Survival) |
| Armor | Leather, mail from level 40 |
| Resource | Mana, pet Focus |
| Movement | |
| Buttons at 60 | 48 |
Hunter is the easiest class to level. The reason is the pet: it takes the hits while you shoot. You get it at level 10. Before that, enemies reach you after two shots and you finish them with a weak melee weapon, so levels 1 to 9 are the slowest part of the climb. Pets now scale with your gear, which keeps them useful in later zones.
Pro tip
If an elite stands next to a quest item, send the pet in first and pick the item up while the elite attacks the pet.
In PvE
In a dungeon a Hunter brings steady ranged damage, a pet, and
Count your ammo before a dungeon: if you run out halfway, you are left with a melee weapon.
In PvP
You fight from the longest range in the game. Your tools are traps in combat,
Beast Mastery
The pet spec, and the easiest way to level. The pet does more of the work, and a talent lets you call in hawks. Near the bottom of the level-60 simulations.
Marksmanship
Your own shots do the damage.
Survival
A melee spec in Forever, with
Where players disagree
Early beta videos describe Survival as a ranged spec with answers for melee. The current client and the simulations treat it as melee. Go by the newer ones.
Pros
- The easiest leveling of any class
- Strong ranged damage, with a pet that takes the hits
- Tracks creatures and players on the minimap
Cons
- Slow and fragile before the pet at level 10
- Ammo and pet food to manage
- No tank or healer role, so you always join groups as damage
Our ratings out of 10: leveling 10, dungeons 9, raids 8, open world PvP 8, battlegrounds 7.
Mage
Verdict: control, area damage and group utility from range; fragile when the mana runs out.

| Races | Alliance: Human, Gnome, Skyborne. Horde: Orc (new), Undead, Troll |
| Roles | Ranged damage (Arcane, Fire, Frost) |
| Armor | Cloth |
| Resource | Mana |
| Movement | No run speed. |
| Buttons at 60 | 36 |
Mage levels safely. You kill before the enemy reaches you:
Pro tip
Level as Frost. Fire kills faster on paper and leaves you exposed when you pull too much; move to Fire or Arcane later, with gear and more talents.
In PvE
Mage is the area damage class. Blizzard has said it wants Mages to stay the best at it, and big dungeon pulls are where that shows. On a single target, level-60 simulations from 9 October put Arcane 10th of 23 damage specs, Fire 17th and Frost 20th. Our raid rating sits a little above the simulations, because a Mage also brings
In PvP
You win by keeping the fight at range: Frost Nova, slows, Blink, and Counterspell to lock an enemy caster out of a spell school.
Arcane
The mana gamble, and the most changed Mage tree. Each
Fire
Built toward one big spell. With the
Frost
The leveling and PvP spec.
Where players disagree
Single-target simulations place Mage in the middle. Players in the beta call it the best area damage class and say every dungeon group wants one. For dungeons we side with the players: a simulation of one boss does not count a frozen pack of ten enemies.
Pros
- Safe leveling through control
- The most control of any ranged class, with no pet to manage
- Own food and water, teleports and portals
Cons
- Cloth armor and no self-healing
- Middle of the single-target simulations
- Every fight ends with a drink
Our ratings out of 10: leveling 7, dungeons 9, raids 8, open world PvP 8, battlegrounds 8.
Paladin
Verdict: the only class that tanks, heals and deals damage in plate, and the hardest to kill while leveling.

| Races | Alliance: Human, Dwarf. Horde: Undead (new) |
| Roles | Healer (Holy), tank (Protection), melee damage (Retribution) |
| Armor | Mail, plate from level 40 |
| Resource | Mana |
| Movement | |
| Buttons at 60 | 45 |
In Classic the Paladin was safe and slow. Forever keeps the safety and adds buttons.
Pro tip
Pursuit of Justice opens after 10 points in Retribution. If you level by questing, take both ranks as soon as it opens. If you level mostly in dungeons, put those points into
In PvE
Protection is a real tank now: with
Your group gets blessings that now last an hour, an aura,
In PvP
You are hard to kill and bad at chasing: the kit has no interrupt and no slow.
Holy
The healer, built on strong direct heals.
Protection
The tank.
Retribution
The leveling spec and the melee damage spec.
Where players disagree
Players who leveled a Paladin in the beta split in two. Some call it the most forgiving class they tried. Others find the first 20 levels short on buttons and slow. Both are true: the class is safe from level 1 and gets busier with every new ability.
Pros
- Three roles on one character
- Very hard to kill
- A real taunt and strong melee damage in Forever
Cons
- No interrupt and no slow
- Slow first 20 levels
- Only three races
Our ratings out of 10: leveling 7, dungeons 8, raids 8, open world PvP 6, battlegrounds 6.
Priest
Verdict: the healer every group wants, and one of our top picks for PvP.

| Races | Alliance: Human, Dwarf, Night Elf, Gnome (new). Horde: Undead, Troll |
| Roles | Healer (Discipline, Holy), ranged damage (Shadow) |
| Armor | Cloth |
| Resource | Mana |
| Movement | None before the mount |
| Buttons at 60 | 33 |
Priest is not a fast leveler. You shield yourself, apply a Shadow damage-over-time spell and finish with
Pro tip
From level 30,
In PvE
Priest is the only class with two healing specs. Discipline prevents damage with shields, and Holy heals it back. Blizzard calls it the most versatile healer. Shadow is the damage option: in level-60 simulations from 9 October it is 13th of 23 damage specs. Healers are not simulated yet.
Every Priest brings
In PvP
Discipline
The shield healer, and the most rewritten Priest tree: none of its talents read as they did in Classic.
Holy
The direct healer.
Shadow
The damage spec.
Where players disagree
Shadow is the open question. Its changes read well, but nobody has played it at level 60 with Shadowform, and the simulations put it in the middle. A healing spec is the safe pick. If you love Shadow, take the risk.
Pros
- Two healing specs
- Among our top picks for PvP
- Fear Ward and Devouring Plague for every race
Cons
- Slow to level
- Cloth armor and few ways to escape
- No movement tools before the mount
Our ratings out of 10: leveling 5, dungeons 9, raids 7, open world PvP 9, battlegrounds 9.
Rogue
Verdict: the best class for picking your fights in the open world, and slow to level.

| Races | Alliance: Human, Dwarf, Night Elf, Gnome, Skyborne. Horde: Orc, Undead, Troll, Skyborne |
| Roles | Melee damage (Assassination, Combat, Subtlety) |
| Armor | Leather |
| Resource | Energy, combo points |
| Movement | |
| Buttons at 60 | 22 |
Rogue is one of the slower classes to level. Your damage is high from the first levels, but you have no heal, so hard pulls end with food and a bandage. What you get in return is choice:
Pro tip
Sneaking past enemies saves time and loses experience. Skip a camp when the quest target is behind it, and kill your way through when the enemies are your level.
In PvE
In a dungeon you Sap before the pull and
In PvP
This is where the class is at its best. You choose when a fight starts, Sap and stuns decide how it goes, and Vanish lets you leave and try again.
Assassination
Poisons and critical strikes.
Combat
The steady spec.
Subtlety
The Stealth and PvP spec, and the most changed Rogue tree.
Where players disagree
Blizzard says it wants Rogues to lead single-target boss damage. The level-60 simulations do not show that yet: the best Rogue spec is 9th. Poisons, weapon stones and Windfury now stack, so this is the number most likely to move.
Pros
- Chooses its fights, and can leave one with Vanish
- Sap, Kick and stuns for the group
- Only 22 buttons at level 60
Cons
- Slow leveling
- No self-healing
- One role only
Our ratings out of 10: leveling 4, dungeons 6, raids 6, open world PvP 10, battlegrounds 8.
Shaman
Verdict: makes its whole group stronger with totems, as a healer, a melee fighter or a caster.

| Races | Alliance: Dwarf (new). Horde: Orc, Tauren, Troll, Skyborne |
| Roles | Healer (Restoration), melee damage (Enhancement), ranged damage (Elemental) |
| Armor | Leather, mail from level 40 |
| Resource | Mana |
| Movement | |
| Buttons at 60 | 48 |
Shaman is a slow starter. Level 20 changes a lot at once: you get Ghost Wolf, and
Pro tip
Level as Enhancement. Elemental runs out of mana early and gets
In PvE
Your totems are the reason groups invite you.
In PvP
Elemental
The ranged caster.
Enhancement
The melee spec, built on two-handed weapons: dual wield is not in the Forever trees.
Restoration
The healer.
Where players disagree
Elemental is last in the level-60 simulations, and players still plan to main it. Curse of the Elements now raises Nature damage too, and Lava Burst arrives only at 40, so nobody has seen the full spec in play.
Pros
- Totems that help every member of the group
- An interrupt from level 4 and a slow from level 6
- Three different roles, two of them damage
Cons
- Elemental is last in the level-60 simulations
- Damage, heals and totems all drain one mana bar
- Core healing spells arrive only at level 40
Our ratings out of 10: leveling 6, dungeons 8, raids 7, open world PvP 7, battlegrounds 8.
Warlock
Verdict: steady to level, hard to kill, and wanted in every raid for curses, Healthstones and summons.

| Races | Alliance: Human, Gnome. Horde: Orc, Undead, Troll (new) |
| Roles | Ranged damage (Affliction, Demonology, Destruction) |
| Armor | Cloth |
| Resource | Mana, Soul Shards |
| Movement | None before the mount |
| Buttons at 60 | 43 |
Warlock levels at a steady pace once the Voidwalker arrives. From level 10 the Voidwalker holds the enemy while your damage-over-time spells work.
Pro tip
Watch where a feared enemy runs.
In PvE
In level-60 simulations from 9 October, Demonology is fifth of 23 damage specs, Affliction is 12th and Destruction is 19th. We rate Warlock above its damage numbers. A raid wants one for more than damage:
Curses are split in two. Damage curses are now Banes, so
In PvP
Fear holds one target,
Affliction
Damage over time. Five points in
Demonology
The durable spec, and the best Warlock spec in the simulations.
Destruction
Direct damage with Fire and Shadow.
Where players disagree
Veteran players call Warlock one of the easiest classes to level. A new player in the beta found the first levels the hardest of any class, out of mana after every kill. The class gets comfortable once you have the Voidwalker at 10 and learn to pair Life Tap with drains.
Pros
- A demon that tanks while you level
- A demon for each job, and health you can trade for mana
- Curses, Healthstones,
Soulstone and summons for the group
Cons
- No movement tools before the mount
- After every death you rebuild: demon, armor, stones
- Soul Shards take bag space
Our ratings out of 10: leveling 7, dungeons 8, raids 8, open world PvP 7, battlegrounds 8.
Warrior
Verdict: the slowest class to level, and our top pick for raids as a tank or as damage.

| Races | Every race, including Skyborne on both factions |
| Roles | Tank (Protection), melee damage (Arms, Fury) |
| Armor | Mail, plate from level 40 |
| Resource | Rage |
| Movement | No travel speed. |
| Buttons at 60 | 32 |
Warrior is the slowest class to level. You have no heal, you fight one enemy at a time, and a weak weapon makes every fight longer. Forever softens this.
Pro tip
In PvE
Protection is the classic tank:
In PvP
Alone in the open world, a Warrior struggles. Charge only works out of combat, anyone who slows you can walk away, and you cannot heal. Battlegrounds are different: on your own you are a 7 there, and paired with a healer you are a 10.
Arms
The two-handed spec.
Fury
The dual-wield spec, and the top of the simulations.
Protection
The tank spec, and the most rewritten tree: none of its talents read as they did in Classic.
Where players disagree
Warrior is last for leveling and first in the raid simulations. Both are true: no class depends on its weapon and gear as much.
Pros
- Top raid damage in the simulations, and a top tank
- Every race can play it
- Tanks were in short supply late in the beta, so groups come fast
Cons
- The slowest leveling of any class
- Weak alone in PvP
- Needs a good weapon at every level
Our ratings out of 10: leveling 3, dungeons 9, raids 10, open world PvP 3, battlegrounds 7.
New race and class combinations
Forever opens six combinations that Classic did not have. All six come with a normal subscription.
| Combination | Faction | What it opens |
|---|---|---|
| Human Hunter | Alliance | A fourth Hunter race for the Alliance |
| Gnome Priest | Alliance | The first healer class for Gnomes |
| Dwarf Shaman | Alliance | Shaman on the Alliance for the first time |
| Orc Mage | Horde | A third Mage race for the Horde |
| Troll Warlock | Horde | A third Warlock race for the Horde |
| Undead Paladin | Horde | Paladin on the Horde for the first time |
Skyborne
Skyborne is the one new race. It needs a paid upgrade, and its class list depends on the faction you choose.
| Faction | Skyborne name | Classes |
|---|---|---|
| Alliance | High Order | Warrior, Hunter, Rogue, Druid, Mage |
| Horde | Windshaper | Warrior, Hunter, Rogue, Druid, Shaman |
Skyborne cannot be Paladins, Priests or Warlocks. Skyborne Druids have their own forms.
Does race still matter?
Less than in Classic for damage, and more than you might expect in PvP. Every race now has two active and two passive racial abilities. Fear Ward and Devouring Plague no longer belong to particular Priest races, and the old weapon skill racials are gone.
For damage the gap is small. In level-60 simulations from 8 and 9 October, all races of a class sit within about 2.5% of each other. The table shows the top race on each faction for one damage spec per class.
| Class and spec | Alliance | Horde | Best to worst |
|---|---|---|---|
| Druid, Feral | Night Elf | Skyborne | 1.2% |
| Hunter, Marksmanship | Night Elf | Orc | 2.2% |
| Mage, Arcane | Gnome | Undead | 1.8% |
| Paladin, Retribution | Human | Undead | 1.3% |
| Priest, Shadow | Night Elf | Undead | 1.2% |
| Rogue, Combat | Human | Undead | 1.1% |
| Shaman, Enhancement | Dwarf | Orc | 1.2% |
| Warlock, Demonology | Gnome | Undead | 0.8% |
| Warrior, Fury | Human | Orc | 2.4% |
Undead is the only Horde race for Paladins, and Dwarf is the only Alliance race for Shamans. The simulations count damage on a raid boss and nothing else.
In PvP the racials do something a simulation cannot measure: they answer a specific kind of control.
| Race | What it gives you in PvP |
|---|---|
| Human | Will to Survive removes every stun on you (3 min cooldown). Perception helps you spot stealthed enemies for 20 seconds |
| Dwarf | Stoneform clears bleeds, poisons and diseases, makes you immune to them and cuts Physical damage by 10% for 8 seconds |
| Night Elf | Shadowmeld drops you out of sight, and Elune's Light adds 10% critical strike chance for 15 seconds |
| Gnome | Escape Artist breaks roots and slows and makes you immune to them for 3 seconds (2 min cooldown) |
| Skyborne (Alliance) | Walk on Air lets you glide for 10 seconds, and you have 1% Haste at all times |
| Orc | Stuns last 20% less on you. Shatter Curse removes curses and Banes and cuts Magic damage by 15% for 8 seconds |
| Undead | Will of the Forsaken removes Charm, Fear and Sleep (2 min cooldown) |
| Tauren | War Stomp stuns up to five enemies around you for 2 seconds, and you have 5% more Health |
| Troll | Berserking speeds up attacks and casts by 10% to 30%, more the lower your health is |
| Skyborne (Horde) | Skysight adds 10% run speed, Walk on Air lets you glide, and you have 1% Haste at all times |
Match the racial to what you expect to fight. Human and Orc answer Rogue stuns, Undead answers Fear from Warlocks and Priests, Gnome answers a Mage's roots and a Hunter's slows, and Dwarf answers Rogue poisons. For PvE, pick the race you want to look at for the next year.
Once you have a class, pick its professions with our guide to choosing a profession in
Need a hand?
WoW Forever leveling boost 1-60: your class leveled by hand to 60WoW Forever starter pack: leveling, a mount and gear in one order
Frequently asked questions
What is the best class in WoW Forever ?
There is no single best class, so pick by role. Our picks are Hunter for leveling, Warrior for raids and Rogue for open world PvP. For healing, take a Priest, Druid or Shaman. In level-60 raid simulations Fury Warrior is first.
What is the easiest class to level solo?
Hunter, by a wide margin. From level 10 the pet takes the hits while you shoot. Druid, Mage, Paladin and Warlock form the next group.
Which class is best for a new player?
Hunter or Paladin. The Hunteru0026#039;s pet keeps enemies off you, and the Paladin wears heavy armor and can heal itself when a pull goes wrong.
What is the best class for PvP?
In our ratings, Rogue leads the open world, with Priest right behind. In battlegrounds Priest and Druid share the top. Nobody has battleground results at level 60 yet.
Which class should I pick if I do not know my role?
Druid. It can tank, heal, and deal damage in melee or at range, and dual spec opens at level 40.
Can I change my class later?
No. You level a new character. The first one stays useful as a crafter, and Legacy progress is shared across your account.
Will these ratings change?
Yes. These are pre-launch ratings. Blizzard patches the game and rebalances classes all the time, so the picture can change a lot after the launch on 4 November and again when the first raids open on 9 December.
Useful resources
WoW Forever Talents: every talent and ability, read from the beta client- Classic
WoW Forever tier list: beta tier lists combined into one - MythicSim: level-60 damage simulations
- Ability tooltips: Wowhead
World of Warcraft: Forever : the official pageBoosting.Pro blog: more guides

